Beginner protection

De OGX
Version datée du 12 décembre 2025 à 13:33 par Gladlanuit (discussion | contributions) (Page créée avec « '''Beginner protection''' OGX uses a '''beginner protection''' system to prevent very small empires from being farmed by much stronger players, while still keeping PvP dynamic and competitive at higher levels. This system is based on: * A global protection threshold at '''10 000 000 000 points''' (10 billion) * A relative '''×5 rule''' between two players below that threshold Once a player reaches '''10 billion points''', they are considered a fully establis... »)
(diff) ← Version précédente | Voir la version actuelle (diff) | Version suivante → (diff)

Beginner protection

OGX uses a beginner protection system to prevent very small empires from being farmed by much stronger players, while still keeping PvP dynamic and competitive at higher levels.

This system is based on:

  • A global protection threshold at 10 000 000 000 points (10 billion)
  • A relative ×5 rule between two players below that threshold

Once a player reaches 10 billion points, they are considered a fully established empire and are no longer protected.

Global threshold: 10 billion points

Beginner protection is active for all players who have less than 10 000 000 000 points.

  • If you have less than 10B points, the ×5 protection rule applies to all your potential targets and attackers (see below).
  • If you have 10B points or more, you are no longer protected:
    • You can attack any player.
    • You can be attacked by any player, regardless of their score.

Example:

  • Player A: 9.5B points → still under beginner protection.
  • Player B: 10B points → no longer protected.
  • Player C: 500B points → no longer protected.

Player C can freely attack Player B (10B+), but Player C may not be allowed to attack Player A (9.5B) if the ×5 rule blocks the attack.

The ×5 rule (relative protection)

As long as both players are below 10B points, the following relative rule applies between them:

A player cannot attack another player if one of them has more than 5 times the points of the other.

This rule is symmetric:

  • It protects much weaker players from very strong ones.
  • It also prevents very small accounts from interacting with extremely large ones.

More formally, if both players are under 10B points:

  • Attacks are blocked if:
    • Attacker points > Defender points × 5
    • OR Defender points > Attacker points × 5
  • Attacks are allowed if:
    • Attacker points ≤ Defender points × 5
    • AND Defender points ≤ Attacker points × 5

Example 1 – Protected difference

  • Player A: 2B points
  • Player B: 12B points

Player A is under 10B → beginner protection applies. Player B is over 10B → not protected, but protection can still apply to A.

Check the ratio:

  • 12B / 2B = 6 → Player B has more than 5× Player A.

Result:

  • Player B cannot attack Player A.
  • Player A cannot attack Player B either, because the difference is also greater than ×5 in the other direction.

Example 2 – Fair difference

  • Player A: 8B points
  • Player B: 2B points

Both are under 10B, so the ×5 rule applies.

  • 8B / 2B = 4 → less than 5
  • 2B / 8B = 0.25 → at least 1/5

Result:

  • The score difference is considered fair.
  • Attacks between these two players are allowed in both directions.

Example 3 – End of protection

  • Player A: 10B points
  • Player B: 500B points

Player A has just left beginner protection:

  • Because A ≥ 10B:
    • The ×5 rule no longer protects A.
    • A becomes a valid target for any player, including very large accounts.

Result:

  • Player B (500B) can freely attack Player A (10B).
  • This is intended: reaching 10B points means you are no longer a beginner.

Why 10 billion points?

Classic OGame universes ran at x1 speed, and beginner protection ended much earlier (from a few thousand to a few hundred thousand points, depending on the era and settings).

OGX runs at x100 speed, which means:

  • Players gain points much faster.
  • Empires grow far more quickly than in a classic x1 universe.
  • A player with 10B points in OGX roughly corresponds (in “power feeling”) to a much smaller account in an old-school universe.

To preserve the same sense of progression and fairness, OGX:

  • Keeps the classic spirit of the ×5 rule.
  • Scales the protection threshold up to 10 billion points to match the higher speed.

The goal is:

  • Protect genuine beginners and mid-tier players from being instantly crushed.
  • Allow full, unrestricted PvP once an empire is truly established.

Summary

  • Beginner protection is active for all players below 10B points.
  • While under 10B points, the ×5 rule applies:
    • An attack is blocked if one player has more than the points of the other.
  • At 10B points and above:
    • The player is no longer protected.
    • No more ×5 limit applies: attacks from and against this player are fully open.

This system makes early and mid-game safer and more enjoyable, while keeping late-game fully competitive.