Harvest

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Version datée du 10 décembre 2025 à 21:44 par Gladlanuit (discussion | contributions) (Page créée avec « = Resources – Production and Harvesting = == Introduction == Resources are the core of your empire in '''OGX'''. They fuel your buildings, research, fleets and defenses. This page explains how you obtain resources, both passively and actively: * Planetary production (mines and synthesizers). * Raiding other players. * Harvesting debris fields. * Expeditions and special events. * The impact of storage capacity on your effective income. == Main resources =... »)
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Resources – Production and Harvesting

Introduction

Resources are the core of your empire in OGX. They fuel your buildings, research, fleets and defenses.

This page explains how you obtain resources, both passively and actively:

  • Planetary production (mines and synthesizers).
  • Raiding other players.
  • Harvesting debris fields.
  • Expeditions and special events.
  • The impact of storage capacity on your effective income.

Main resources

The three primary resources in OGX are:

  • Metal – basic construction material used in most buildings and ships.
  • Crystal – essential for advanced technologies, ships and research.
  • Deuterium – used as fleet fuel and for advanced research and structures.

Each resource is:

  • Produced passively on your planets (and in some cases on moons).
  • Collected actively through combat and missions.
  • Stored separately on every planet and moon.

Planetary production (passive income)

Every planet generates resources over time through economy buildings:

  • Metal Mine – produces Metal.
  • Crystal Mine – produces Crystal.
  • Deuterium Synthesizer – produces Deuterium.
  • Energy buildings (Solar Plant, Fusion Reactor, Solar Satellites, etc.) – provide the Energy required to run your mines and synthesizers.

Production characteristics:

  • Each building level increases base production but also energy consumption.
  • A small base production exists even at level 0, but becomes negligible later.
  • Final production depends on:
    • Universe economy speed.
    • Possible account or global bonuses (VIP, events, officers, etc.).
    • Production factors (for example 0 %, 50 %, 100 %) set in the production settings.

Resources produced are automatically added to the local stock of the planet, as long as storage is not full.

Raiding other players

Principle

Raiding is one of the strongest active ways to gain resources.

  • By attacking enemy planets or moons, you can loot a portion of their stored Metal, Crystal and Deuterium.
  • The total plunder depends on:
    • How many resources are stored on the target.
    • Universe plunder rules (percentage of loot).
    • Your available cargo capacity (small and large cargo ships).

If your cargos are not sufficient to carry the full theoretical loot, you will only bring back what fits in them.

Targets and profitability

Good raid targets are usually:

  • Players with a lot of resources on their planets.
  • Inactive players with weak or no defenses.
  • Active players caught with full storages and fleets away.

Raiding can greatly accelerate your progression if you:

  • Scan targets regularly (espionage).
  • Avoid attacking players whose defenses or fleets you cannot handle.
  • Time your attacks to hit when the target is offline.

Debris fields harvesting

What is a debris field?

When fleets are destroyed in combat, the battle may create a debris field containing:

  • Metal
  • Crystal

This debris field appears at the coordinates of the battle (planet or moon orbit).

Collecting debris

To harvest the debris, you must send Recyclers to the field:

  • Each Recycler has a specific cargo capacity dedicated to debris.
  • When the mission ends, collected Metal and Crystal are added to the stock of the planet from which the Recyclers were sent (if storage allows it).

Debris fields can be created by:

  • Your own battles.
  • Battles between other players (you can “steal” debris if you are faster with your Recyclers).

Large fleet engagements can generate huge debris fields, becoming a major source of Metal and Crystal in mid and late game.

Expeditions

Expeditions are a special mission where you send a fleet to explore deep space.

Possible resource-related outcomes include:

  • Gain of Metal, Crystal or Deuterium.
  • Gain of ships (which represent an indirect resource gain).
  • Gain of Dark Matter.
  • Nothing, or even negative events (loss of part of the fleet, delays, etc.).

Characteristics:

  • Results are partly random and depend on several hidden factors (fleet size, duration, universe configuration).
  • Over time, consistent use of expeditions can become a noticeable share of your total resource flow.
  • As with raids, you must provide enough cargo capacity in the expedition fleet to bring potential loot back.

Events and special rewards

Depending on the universe configuration, you may receive extra resources from:

  • Time-limited events.
  • Mission or quest systems.
  • Administrative compensations (for example after technical issues).
  • Other special mechanics specific to OGX universes.

These are considered bonus income and should complement, not replace, your core economy (mines, raids, debris harvesting, expeditions).

Storage and effective income

Resource harvesting is limited by your storage capacity:

  • Each planet has:
    • Metal Storage
    • Crystal Storage
    • Deuterium Tank
  • Each moon may also have its own storages (including a Deuterium Tank).

If a storage is full:

  • Passive production for this resource is no longer added.
  • Resources coming from raids, debris or expeditions that exceed the maximum capacity cannot be stored.

In practice:

  • If you often hit storage caps, part of your potential income is simply lost.
  • Regularly upgrading storage buildings is essential, especially on high-production planets.

Basic strategy tips

  • Combine passive (mines) and active (raids, debris, expeditions) income for optimal growth.
  • Keep an eye on your storage levels; do not let key resources sit at 100 % for long periods.
  • Spend resources regularly (buildings, research, ships, defenses) to free storage space.
  • Use espionage to identify profitable and safe raid targets.
  • Do not neglect Recyclers: debris fields are often where the real profit of a battle lies.

🔗 See also