Expéditions

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Expeditions

Expeditions are a core feature in OGX. They allow you to explore deep space and obtain resources, ships, or special events.

Expedition basics

An expedition is a special mission sent to an unexplored sector of space (usually position 16 in a system). These missions can bring various rewards, but they can also result in losses.

To start an expedition, you need:

  • Ships (transport ships are generally recommended)
  • A free expedition slot
  • A sufficient level of Astrophysics

Astrophysics and expeditions

The Astrophysics Technology determines the maximum number of expeditions you can run at the same time.

Summary:

Expedition limit per Astrophysics level
Astrophysics level Maximum expeditions
1–2 1
3–6 2
7+ 3

The Commander account (VIP) gives you one additional expedition slot.

From level 7 and above, you can send up to 3 expeditions in parallel (4 with Commander).

Expedition targets

Expeditions must target position 16 of a solar system, for example: [1:123:16].

  • There can never be a planet on this position.
  • It is reserved exclusively for exploration missions.

Possible expedition outcomes

Once the mission is over, an expedition can result in:

Possible rewards

  • Resources (Metal, Crystal, Deuterium)
  • Ships found and added to your fleet
  • Dark Matter (rare)
  • Flavor / narrative messages (mysterious logs, story events)

Risks and dangers

  • No discovery (nothing found)
  • Loss of ships (attacks, black hole, accidents)
  • Harmless encounters (nothing special happens)

The optimal duration depends on distance but also on the random expedition algorithm.

In general, a duration of about 1 to 2 hours is recommended for good results.

Tips for expeditions

  • Never send your whole fleet.
  • Prefer cheaper ships such as small or large cargoes.
  • Avoid loading a lot of resources on expedition fleets.
  • Use multiple expeditions in parallel instead of one huge risky one.

See also