Beginner protection
Beginner protection
OGX uses a beginner protection system to prevent very small empires from being farmed by much stronger players, while still keeping PvP dynamic and competitive at higher levels.
This system is based on:
- A global protection threshold at 10 000 000 000 points (10 billion)
- A relative ×5 rule between two players below that threshold
Once a player reaches 10 billion points, they are considered a fully established empire and are no longer protected.
Global threshold: 10 billion points
Beginner protection is active for all players who have less than 10 000 000 000 points.
- If you have less than 10B points, the ×5 protection rule applies to all your potential targets and attackers (see below).
- If you have 10B points or more, you are no longer protected:
- You can attack any player.
- You can be attacked by any player, regardless of their score.
Example:
- Player A: 9.5B points → still under beginner protection.
- Player B: 10B points → no longer protected.
- Player C: 500B points → no longer protected.
Player C can freely attack Player B (10B+), but Player C may not be allowed to attack Player A (9.5B) if the ×5 rule blocks the attack.
The ×5 rule (relative protection)
As long as both players are below 10B points, the following relative rule applies between them:
A player cannot attack another player if one of them has more than 5 times the points of the other.
This rule is symmetric:
- It protects much weaker players from very strong ones.
- It also prevents very small accounts from interacting with extremely large ones.
More formally, if both players are under 10B points:
- Attacks are blocked if:
- Attacker points > Defender points × 5
- OR Defender points > Attacker points × 5
- Attacks are allowed if:
- Attacker points ≤ Defender points × 5
- AND Defender points ≤ Attacker points × 5
Example 1 – Protected difference
- Player A: 2B points
- Player B: 12B points
Player A is under 10B → beginner protection applies. Player B is over 10B → not protected, but protection can still apply to A.
Check the ratio:
- 12B / 2B = 6 → Player B has more than 5× Player A.
Result:
- Player B cannot attack Player A.
- Player A cannot attack Player B either, because the difference is also greater than ×5 in the other direction.
Example 2 – Fair difference
- Player A: 8B points
- Player B: 2B points
Both are under 10B, so the ×5 rule applies.
- 8B / 2B = 4 → less than 5
- 2B / 8B = 0.25 → at least 1/5
Result:
- The score difference is considered fair.
- Attacks between these two players are allowed in both directions.
Example 3 – End of protection
- Player A: 10B points
- Player B: 500B points
Player A has just left beginner protection:
- Because A ≥ 10B:
- The ×5 rule no longer protects A.
- A becomes a valid target for any player, including very large accounts.
Result:
- Player B (500B) can freely attack Player A (10B).
- This is intended: reaching 10B points means you are no longer a beginner.
Why 10 billion points?
Classic OGame universes ran at x1 speed, and beginner protection ended much earlier (from a few thousand to a few hundred thousand points, depending on the era and settings).
OGX runs at x100 speed, which means:
- Players gain points much faster.
- Empires grow far more quickly than in a classic x1 universe.
- A player with 10B points in OGX roughly corresponds (in “power feeling”) to a much smaller account in an old-school universe.
To preserve the same sense of progression and fairness, OGX:
- Keeps the classic spirit of the ×5 rule.
- Scales the protection threshold up to 10 billion points to match the higher speed.
The goal is:
- Protect genuine beginners and mid-tier players from being instantly crushed.
- Allow full, unrestricted PvP once an empire is truly established.
Summary
- Beginner protection is active for all players below 10B points.
- While under 10B points, the ×5 rule applies:
- An attack is blocked if one player has more than 5× the points of the other.
- At 10B points and above:
- The player is no longer protected.
- No more ×5 limit applies: attacks from and against this player are fully open.
This system makes early and mid-game safer and more enjoyable, while keeping late-game fully competitive.
